Review: Guild Wars 2

[Hannah Myers | Contributing Writer]

Guild Wars 2 is the second massively multiplayer online roleplay game (MMORPG or just plainly MMO) that I have played. Unlike other games of its type, you can play this MMO completely for free (with many limitations) or you pay for the full version of the game. If purchasing, there are no monthly fees; you pay once and the game is yours to keep forever. It’s one of the many reasons why I feel that Guild Wars 2 is an amazing game for first time MMOers.

Photo credit: Hannah Myers

There are five playable races within Guild Wars 2: the Charr, a ferocious race of feline warriors; the Asura, magical rodent like inventors; the Norn, giant people from the frozen northern lands; the Sylvari, a young race of plant people (think elves with petals or bark instead of skin); and the Humans, an embattled but resilient people. There are nine different classes that any race can play: three heavy armoured classes (Warrior, Guardian and Revenant), three medium armoured classes (Ranger, Engineer and Thief), and three light armoured classes (Mesmer, Elementalist and Necromancer). Character customisation in Guild Wars 2 is immense, each class and race can make a character look completely different from the last. I’ve never seen two characters look exactly the same.

Tyria has been at war for hundreds of years. The human lands of Ascalon had been taken over by the Charr during the original Guild Wars game. Guild Wars 2 sees all five races on Tyria at peace together. The main foe holding this alliance together; the Elder Dragons. Players become the heroes of their chosen race, joining alongside their chosen order: the Vigil, the Durmand Priory and the Order of Whispers. This choice isn’t made easily; the hero must work with all three races before finally deciding on which one they want to pick. Don’t worry about lacking in story within Tyria; even if your personal story has ended, there are story events all around the continent (which are a must-do if you want to level up!)

Some of the characters’ choices within Guild Wars 2 are very different to their choices in the original Guild Wars, and this has led to some long-time players feeling a little disheartened with the story part of the franchise. As someone who is only playing the original after the sequel, I have yet to experience many of these design flaws and characteristic changes, but I have to agree there have been some. For instance, Norn in the original are part of society built around individual accomplishment, but in the sequel they say and do things that contradict their ancestors’ nature.

Though the story content is currently falling a little flat, the Guild Wars universe is constantly being added upon, there will never be an end to the hero’s story. Though while you wait for the development team to add in a bit more plot, there are plenty of character slots when you start the game; I suggest doing it all again and again – I know I have!

#Gamereview #GuildWars2

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